Charles Schulz, Peanuts

Pacing is something I always pay close attention to in comics. I’ve read many examples from interviews with different artists about how they picked up on this function of the medium at a young age, mesmerized by the magic that is created from one panel transitioning to another. This tends to trigger their synapses to fire, creating a lifelong fascination to exploit this control over the reader.

Herge, Tintin In America

I was reading  Tintin In America, by Herge, recently and made my way to the above panel which got me thinking about how much I love seeing cause and effect in a single panel of a comic. Now this is done regularly in superhero comics, showing one character punch another with them going flying or showing visible pain. That’s pretty standard, but, there are some other great, sometimes subtler, examples that came to mind when I was laying in bed trying to sleep after having my mind blown by Herge’s charming and clever comic.

Dan Clowes, Eightball 23

While sharing fun examples I want to focus on mostly action-based applications of Cause and Effect in comic panels for this entry, though there are great examples of cause and effect with characters reacting to spoken words. I’ll save that for another day. As my mind was spinning in bed, thinking about that great Tintin panel, the very next one that came to mind was the above panel from the Deathray issue of Eightball.

One of the things I like most about this panel is that, if you look at it a certain way, you are witnessing time move from the bottom of the panel (with the character throwing) to the top of the panel (the broken window). This idea of witnessing time pass through action in a single image might be what excites me most. Clowes could have easily drawn one panel with the character throwing, and another panel with the projectile breaking the window, but the approach he took is much stronger. Below is another example from that issue of Eightball.

Dan Clowes, Eightball 23

Another instance that came to mind, in bed as the sun came up, was this panel from Akira.

Katsuhiro Otomo, Akira book 1

Watching Kaneda fire a gun and get thrust back from recoil in the same panel adds nuance. The image says a lot. I get the feeling he is obviously a kid inexperienced with shooting weapons and wasn’t expecting such a jolt. I bet I can find a million examples of Otomo employing cause and effect in Akira, but I wanted to include a favorite of mine from his earlier book, Domu, though it may reflect the standard superhero violence I mentioned earlier.

Katsuhiro Otomo, Domu

One other image that came to mind, organically, as the birds were singing, is from The Dark knight Returns.

Frank Miller (with Klaus Janson and Lynn Varley), The Dark Knight Returns

What I love most about this panel is that, to me, the action would probably take as much time to occur as reading the image from left to right. That’s a whole lot of stuff happening in, like, one second! Scanning through the book there were some great examples, mostly containing violence (which I already established as being standard superhero stuff), but I did find another nice, suitable (though maybe controversial) image for my purpose.

Frank Miller (with Klaus Janson and Lynn Varley), The Dark Knight Returns

“Controversial” because this could be interpreted as more than one panel with the character and statue simply breaking the borders of the many panels that comprise the panes of glass in the background. It is still a single image displaying cause and effect but the creative panel borders can certainly document the passage of time in a masterful way.

Speaking of “masterful”, that is a word used to describe Will Eisner’s work more often than not. Nothing specific stuck with me after reading years worth of Spirit strips and his other books but, while looking through some stuff on the bookshelf I came across this panel which works for this post, and it contains infanticide which is a bonus!

Will Eisner, Building Stories

Also, with Dark Knight on the brain, I started thinking about Watchmen. Now that book contains a series of cause and effect panels. The most obvious being the recurring…

Alan Moore and Dave Gibbons(with John Higgins) , Watchmen

…but trying not to completely focus on standard violence, I located a few other cool panels that work.

Alan Moore and Dave Gibbons(with John Higgins) , Watchmen

Effect: Comedian “WTF?”, Cause: Pissed off vietnamese pregnant chick breaking bottle. This illustrates a very short, specific moment in time, which, for me, creates great suspense and certain feelings of impending doom (especially by isolating the example). Scrolling down this image in a browser creates an interesting shift of time moving downward from the comedian to the clutching hand, by the way. I must make note of this for future internet comics…I digress.

Alan Moore and Dave Gibbons(with John Higgins) , Watchmen

The cause and effect/single panel system is something that, as I continue looking closely, I see many of the greatest cartoonists using to great “affect”. It’s something that I feel the need to keep in mind for future use and, please,  if you have any other examples that jump to mind please let me know.